[fltsim.0]
title=St_Laurent_Class_DDH
sim=St_Laurent_Class_DDH
model=
panel=
sound=
texture=

[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=32
length=438
takeoff_start=0.00,9.0,-35.00
takeoff_stop=0.00,9.0,-15.00
landing_start=0.00,500,-5000
landing_touch_down=0.00,9.456001,-65.00
landing_stop=0.00,9.45,-35.00

[platform.0]
; platforms are the actual surface that the planes
; land on.  You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers.  e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
; REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.



vertex.0=-9.00,9.10,-25.00
vertex.1=9.00,9.10,-25.00
vertex.2=9.00,9.10,-45.00
vertex.3=-9.00,9.10,-45.00




[LANDING AIDS]
cable.0=27.00,9.5,-40.00,-27.00,9.5,-40.00
cable.1=27.0,9.5,-35.00,-27.00,9.5,-35.00
cable.2=27.0,9.5,-30.00,-27.00,9.5,-30.00
cable.3=27.0,9.5,-25.00,-27.00,9.5,-25.00


[Dynamics]
pitch_wave_moment_scale = 0.3
bank_wave_moment_scale  = 0.3
pitch_damp_moment_scale = 1
bank_damp_moment_scale  = 1