[fltsim.0] title=St_Laurent_Class_DDH sim=St_Laurent_Class_DDH model= panel= sound= texture= [flight_deck_section] ; this section defines the control points the ; AI (and LSO) use to steer towards the flight deck width=32 length=438 takeoff_start=0.00,9.0,-35.00 takeoff_stop=0.00,9.0,-15.00 landing_start=0.00,500,-5000 landing_touch_down=0.00,9.456001,-65.00 landing_stop=0.00,9.45,-35.00 [platform.0] ; platforms are the actual surface that the planes ; land on. You can define as many platforms as you ; want by adding subsequent sections with increasing ; numbers. e.g. [platform.1], [platform.2] etc. ; ; vertices should be defined in model coordinates, ; and counter-clockwise order when viewed from above. ; REMEMBER, positive z is out the TAIL of the ship ; the shape may be concave or convex ; there may be from 3 to 20 vertices (limitation ; may go away later) and they must all be on the same ; plane. vertex.0=-9.00,9.10,-25.00 vertex.1=9.00,9.10,-25.00 vertex.2=9.00,9.10,-45.00 vertex.3=-9.00,9.10,-45.00 [LANDING AIDS] cable.0=27.00,9.5,-40.00,-27.00,9.5,-40.00 cable.1=27.0,9.5,-35.00,-27.00,9.5,-35.00 cable.2=27.0,9.5,-30.00,-27.00,9.5,-30.00 cable.3=27.0,9.5,-25.00,-27.00,9.5,-25.00 [Dynamics] pitch_wave_moment_scale = 0.3 bank_wave_moment_scale = 0.3 pitch_damp_moment_scale = 1 bank_damp_moment_scale = 1